Progress Update and Newsletter Signups!
Hello everyone!
Since our last update in April of this year, we've been very busy working full time on our new, unannounced project.
The game has been in production for around 6 months, and is starting to really shine. We've been able to hire some additional help and our team has expanded from just two people to around six. That still makes us very small, but we've been able to make many gains with this expansion.
We've recently launched a newsletter to provide news and updates, so you can be the first to know what we've been working on once we're ready to announce.
You can sign up for the newsletter on our new studio website!
In other news, we're pleased to share that our little game jam title, Loco Motive has nearly reached 20,000 downloads on itch. We've managed to get these numbers almost entirely through word of mouth, so we want to thank everyone once again for playing and supporting us on our journey.
We will have more to share soon, but we are sworn to secrecy for now.
TLDR: If you'd like to support us, here's what you can do:
💌 Join Our Mailing List For News & Updates
Until next time
- Adam Riches
Creative Director / Co-Founder of Robust Games
Get Loco Motive (Game Jam)
Loco Motive (Game Jam)
A short adventure, made in 2 weeks for AdvXJam.
Status | Released |
Author | Robust Games |
Genre | Adventure |
Tags | 2D, Comedy, Funny, Mystery, Pixel Art, Point & Click, Story Rich |
Languages | English |
Accessibility | Subtitles, One button |
More posts
- Introducing Loco Motive, our debut game!Dec 15, 2021
- Robust Games is in business!Apr 08, 2021
- Future Plans For Loco MotiveJan 20, 2021
- Bugfix and minor polish update!Dec 04, 2020
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